The developers behind Dragon’s Dogma 2 have shared that they have long been contemplating the introduction of a new Beastren race, a concept that dates back to the days of Xbox 360 and PS3. Director Hideaki Itsuno expressed excitement about finally bringing this vision to life in the upcoming game. The original Dragon’s Dogma, released in 2012, faced limitations in showcasing characters with fur due to technological constraints at the time.
As advancements in graphical technology have occurred since the debut of the first game, Dragon’s Dogma 2 is poised to offer a more immersive experience with the addition of the Beastren race. Itsuno divulged details about the journey within the game, emphasizing the exploration on foot while also providing options for fast travel through various means. The team’s dedication to crafting a captivating open world aligns with the aim of making the gameplay so engaging that players may prefer traversing on foot over resorting to faster modes of transportation.
Recent insights shared by Itsuno shed light on the game’s development process, including decisions around fast travel and map design. With the anticipation building for Dragon’s Dogma 2, the focus on creating a dynamic and compelling world hints at a desire to offer players a unique and memorable journey that extends beyond simply reaching destinations quickly. The dedication to detail and gameplay experience sets the stage for an adventure that prioritizes immersion and exploration.